* Level requirements for proficiency will continue to follow PROFSMAX.2da. Reactivating their original class will not expand their proficiency limitations, they still regain any proficiency that had from that class, they just cannot add to them beyond what their second class normally allows. * All (kit or not) dual-classed character's proficiency options will be strictly enforced. * This component is still experimental, I would urge you to save being clicking "Level-up". Abilities gained through the old kit's CLAB will be retained, but any aspects that come from 2da-files or are hardcoded will be lost, nor will the old kit be detectable by scripts or dialog. * (NEW) If installed, Kit-to-Kit dual-classing will replace your current kit with the new one. ![]() (These are all the same issues that occur when you manually change the second-class kit through EEkeeper/Near Infinity) (Potential fix included in thrid component.) * Level-up proficiency selection is still dictated as if an unkitted second class. * Specialists Mages will not recieve their bonus spell slots. * Class/Kit description in the record screen will display the description of the unkitted second class. * The third component(proficiency) should also NOT be installed BEFORE any mod that alters or reads (WEAPPROF.2da). * This mod should NOT be installed BEFORE any mod that alters alignment (ALIGNMNT.2da) restrictions. * This mod should NOT be installed BEFORE any mod that alters string references in CLASTEXT.2da, KITLIST.2da, or RACETEXT.2da/SODRACE.2da. * This mod should NOT be installed BEFORE any mod that alters race (MGSRCREQ.2da/CLSRCREQ.2da) or dualclass (DUALCLAS.2da/ABDCDSRQ.2da) restrictions. * This mod should NOT be installed BEFORE any mod that adds new kits.
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